New Screenshots of SS5 on Stentec Site

General question for Sail Simulator (raising sails, pulling sheets, etc.)

New Screenshots of SS5 on Stentec Site

Postby Barry » Sat 27 Oct 2007 - 17:52

http://sailsimulator.com/

26th October screenshots see link

Boat not quite suitable for early 19th Century of gaff rig style busy along the coast of the UK and in the rivers and estuaries....but...the boat sailing for first time in SS5 which probably took quite a bit of programming and the waves... and spray look interesting and will help the realism...but wonder if still opaque water.


But only watching with interest...for more news :wink:


Only my screenshot this one, must change them for some new ones.

Image

Barry

:)
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Sea appearance: water rendering on computers

Postby Airwick » Sat 27 Oct 2007 - 19:36

Hi,
I am new here but I have had an interest in sail simulation and sailing for a long time.
I don't want to sound too negative (or hijack the thread) but these screenshots make me think of something I need to get off my chest:
Is it me or does anyone else think that the way the sea is rendered in most computer games is very unrealistic?
Let me explain: in modern computer games/simulations, the sea is somehow always shiny and reflective. The problem is that the sea (in the real world) pretty much stops being reflective when there is more than 10kt of wind! Look at the pictures in there for a good example http://en.wikipedia.org/wiki/Beaufort_scale
A good example of unrealistic sea is found in another game: Virtual skipper. After reading about the supposedly 'most advanced and realistic' sea model, I decided to try the demo and could not believe my eyes: while the wave model looked pretty good, the sea is a perfect mirror even with 25kt of wind, which is completely not realistic (see http://www.gamershell.com/static/screenshots/3458/54006_full.jpg for a good example: there must be at least 20kt of wind on that screenshot)
To me the sea model in SS 4 looks more realistic than the sea in Virtual skipper 5. The only thing that was really missing is the ability to see gusts by looking at the sea surface.
Anyways, I will be watching the development of SS5 closely and hope that the developers don't ruin the wave modeling by applying excessive mirror effect to the sea.
Sorry for the long post and ranting but I really hope the developers see and consider this when tuning the appearance of the sea.
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Postby Barry » Sat 27 Oct 2007 - 22:56

Hello. Stentec are specialists in water and air dynamics, as well as navigation software so hopefully SS5 will see more realism with water effects instead of the oily opaque look as now.

The wave wake effects are dynamic created by the boat and appear to affect other objects such as buoys, etc, rather than the boat just passing through animated wave effect textured water.

Sail simulator 4.2 was made 2002, I think and the SS5 has been put back until now.
Not much chance of you hijacking the thread as the forum is down to only a few people now as most have drifted away over the years with the postponed development of SS5.

The Scenery Designer no longer loads with Vista, so interested to see what I can do with SS5 when available.

But at least things are progressing and nice to read a fresh post.

Barry
:)
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Sea

Postby Jeroen Schlaman » Sun 28 Oct 2007 - 16:44

The waterrealism as you can see on the screenshots won't be the final version. We will heavily tune this to look it more realistic then it is now.

Furthermore the wakes are indeed real-time generated and are not pre-made animations or something.
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Postby Airwick » Mon 29 Oct 2007 - 03:03

Good to hear!
I will be following the progress of the development for sure.
Judging by the screenshots and features shown, it looks like SS5 is still pretty early in the development cycle... are shooting for a release sometimes next year?

PS: I have played with the demo version of SS4.2 and I was quite impressed with the modeling of the sea and the overall 'feel' so I am quite excited to see how this will turn out.

Keep up the good work!
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Postby Barry » Mon 29 Oct 2007 - 12:49

Airwick wrote:Good to hear!
I will be following the progress of the development for sure.
Judging by the screenshots and features shown, it looks like SS5 is still pretty early in the development cycle... are shooting for a release sometimes next year?

PS: I have played with the demo version of SS4.2 and I was quite impressed with the modeling of the sea and the overall 'feel' so I am quite excited to see how this will turn out.

Keep up the good work!


Last announcement was Beta started Sept 2007 out November 2007.

Started January but possibly some work done before then on seperate functions, and also based on motorbboat sim direct 8 to upgrade sailsism SS5 to direct.X 9, which reduced the time I think. sailsim 4.2 was based on direct.x 7
I think they were the details ...but maybe next year.

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SS5

Postby Jeroen Schlaman » Wed 31 Oct 2007 - 15:00

The MBS1 engine was partly written in both Delphi and C++. We made the decision to translate the Delphi-parts to C++ and to upgrade it to DX9. During this translation the internal structure has been strongly improved as well as some techniques.
DX9 gave us the change to introduce some new features to improve performance and quality.

Because we're also looking to future-releases using this new engine, we used some extra time for structuring things.
Piece by piece we are building up all Sail Simulator functionality and adding new things.

Our goal is to keep at least the same sailing-realism and 'feel' as in SS4.2 and to enhance this by adding better graphics, effects and (sailing) features.

Greets,
Jeroen Schlaman
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boats

Postby yachtie2k4 » Mon 05 Nov 2007 - 08:39

hey jeroen,
just wondering whether we will be able to race against IA boats offline.
with the world being there, will all the countries be pre made so like australia, so we can do sydney to hobart yacht race?
that would be awesome.
also i hope the waves and winds are going to be more random unlike with ss 4.2.4 where you have to set like how far apart they are and that kinda stuff, make it more random with like proper gusts that might be in one spot but not another.
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Re: boats

Postby Jeroen Schlaman » Thu 15 Nov 2007 - 14:51

Hello,

I can't give you any information about offline AI boats and stuff right now, because we are in the middle of chosing between some options. Our plan will be though to include other (AI) boats.

If scenery's will be available from let's say australia and europe and placed at the right coords, you are able to sail between these two continents. The race you mention should also be possible. It all depend on the available scenery's.
Greets,
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australia

Postby yachtie2k4 » Tue 27 Nov 2007 - 10:30

hey jeroen,
can you give us any detail on these options that the programmers are choosing?
is there any chance that the programmers could create like a generic world scenery and if users wanted to (and were able to) just modify the parts of the world with the scenery editor and if people (like barry) wanted to add in custom sceneries, they could use a part of the world where there is no land or something like that?
i am really looking forwards to this edition of sail simulator.
cheers
rob.
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Re: australia

Postby Jeroen Schlaman » Tue 27 Nov 2007 - 10:54

Hello Rob,

As soon as we have details we will post it on our website.
What kind and how many sceneries are included in the installation-package from SS5 is not sure yet.
Our goal is that the released sceneries will be much more detailed and comprehensive then the SS4 sceneries.
Greets,
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will SS5 Run on XP

Postby yachtie2k4 » Tue 27 Nov 2007 - 13:07

hi Jeroen
will SS5 run on Windows XP? i hope so cause i don't really want to have to upgrade to vista (vista really is just a fancy dicky version of xp anyways).
thank you for your quick replies.
maybe you could run like a votes thing for sceneries to be chosen (make sure australia's in there :D). maybe you could do what you have done with SS4 and just have like the normal sceneries that come with the game, then have other sceneries that are downloadable.
any idea on when SS5 will be out (any chance of before xmas?) and where i might be able to get it in Australia. there is definately going to be a boat designer isn't there?
cheers
rob
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Re: will SS5 Run on XP

Postby Jeroen Schlaman » Tue 27 Nov 2007 - 17:59

Hello Rob,

SS5 will run on XP for sure, because Vista is not that widely used yet.
What you are mentioning about the default and downloadable sceneries you are right. Downloadable sceneries will be available after game-release when finished by us or other users.
The plan is to release a shipdesigner, but if this will also be at the time the SS5 will be released it not sure yet.
We're working on it :)
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ship designer

Postby yachtie2k4 » Tue 27 Nov 2007 - 21:45

hey jeroen,
i hope it wont be as hard to create boats in SS5 as it sounds like it is in VSK4 & 5 cause it takes them ages, they have to first design the boat, then transfer it to 3D Studio Max, then create a file with the converter thing, then they have to enter all the boat parameters (enter some, check it, if wrong have to re enter it) which takes forever before they can release it to the public.
i hope it will still be as easy to create boat skins as it was before. will we be able to have see through sails?
i hope the ship builders released at the same time
cheers
rob
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Postby Jeroen Schlaman » Wed 28 Nov 2007 - 09:57

At the moment we use our shipdesigner internally as the tool to create ships.
We create our ships in 3D max and use our own exporter plugin to easily export it to our own mesh-format.
Within the shipdesigner we need to enter quite some parameters, but can directly test it's floating-capabilities within the tool. Because of that we don't need to test it in SS5 every time we change some parameters.

We have some ideas for the release-version of the shipdesigner, but our highest priority now is to finish the new engine with all it's features.
We have implemented some great new graphical and sailing features, which take some time but are 100% worth it.
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